Highly inspired by classics like Doom, Hexen, Quake and Heretic, Exodemon brings the good old shooter spirit with a fresh new approach.
These games were always fast, bloody, explosive and, above all, respected your intelligence as the player, never holding your hand and showing the way in a childish manner.
I am using those characteristics as the guideline for the development of Exodemon, in order to capture the feel that made these games so special.
Until this point I’m developing this game alone, everything from programming, art, music, sound effects to the game design and level design. From now on Kaol Porfirio will join the development and in the near future one more person will added to the team to create the sound effects and music.
Using 3D graphics mixed with 2D sprites as in the glorious days of the best FPS games.
Each level can be explored in different ways, the most ambitious players are rewarded by finding new weapons and upgrades.
Exodemon has various obstacles to challenge you and your demonic hands!
Each section of the game is filled with treacherous enemies and colossal bosses.
You can download an Exodemon demo from the official page.