—Do you see yourself as an artist, or as an engineer?
Miyamoto: I can’t really say one way or the other—I think I’m somewhere in between the two. What I aspire to be, personally, is an entertainer with a lot of good ideas.
—How did you get into the work of designing video games?
Miyamoto: I had originally wanted to design toys. When I joined Nintendo, they were already making video and arcade games. Because of the huge popularity of Space Invaders, that became a much larger part of their business, and I got involved video game design.
—About how long does it take for you to finish a game?
Miyamoto: It can take anywhere from half a year to over a year, depending on the game. Some factors include how complete the design is when we start, and the overall volume of content. When you add in the amount of time we spend in pre-development planning, it can take 1-2 years for a game to be completed.